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Creator Theme: Space! - posted on 8th Jul 2018 at 6:02 PM
Replies: 311 (Who?), Viewed: 30104 times.
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Test Subject
#301 Old 6th Jul 2018 at 6:31 PM
Default Beehive beta


I finally did it! What do you guys think?
Screenshots
Lab Assistant
#302 Old 7th Jul 2018 at 12:21 AM
That looks awesome. I like the one from your last post, too - the purple one- not for the color, but like the way that one part hangs beside her face.
Lab Assistant
#303 Old 7th Jul 2018 at 6:44 AM
You did a very good job with those hairs! the beehive looks great and I love the texture. I also really like the one with the flip.
Lab Assistant
#304 Old 9th Jul 2018 at 6:02 AM
I'm working on my very first object recolors!

But not just any super simple objects for test recolors... No, I had to jump right into recoloring the Maxis saloon piano! In distressed wood, at that! This is a project that grew out of necessity. I had an awakening and I realized I needed shabby wooden pianos in my game. I was inspired by a picture of someone's Sim house with a not necessarily distressed wood but still scrumptiously shabby chic piano. It was an itch I had to scratch!

Here I am, a few wooden test textures later. I thought the texture I was using was distressed enough, but somehow the shabby factor got a little lost in the process, either as a result of the desaturate & recolor process, or the final texture being stretched over the piano in the game. They mostly just look wooden now - the white color especially.







I still really love the way they look from the back , but the way the texture is stretched over the upright part in the front (behind the three carved squares/rectangles) is disappointing. I'm also wondering if those carved squares might not look better with some kind of decorative little somethings inside them, rather than being bare wood.

I'm ALSO also wondering why the largest size texture image in SimPE of this piano is only 64x128 in size, when the tutorial I was following showed a Maxis sofa with a 1024x1024 texture.

I think I will try to redo my pianos without editing my distressed wood texture as much, to try to keep the rawness of the original image intact.

More inspiration! Isn't it just lovely!
Screenshots
Test Subject
#305 Old 10th Jul 2018 at 5:08 PM
Default Omg!!
Quote:
Originally Posted by carrit
You did a very good job with those hairs! the beehive looks great and I love the texture. I also really like the one with the flip.


omg carrit! you are awesome with yours too omg omg
Test Subject
#306 Old 10th Jul 2018 at 5:10 PM
Default the sims 2 beta vibes
wow! i managed to do this far... I cant believe it!
Screenshots
Lab Assistant
#307 Old 10th Jul 2018 at 10:57 PM
Quote:
Originally Posted by TofuSnorlax
I realized I needed shabby wooden pianos in my game.


I just realized I need shabby wooden pianos in my game, too! Looks pretty good, as is, but I feel your pain on it not looking right stretched out on a mesh. With a custom object, you can manipulate the mesh and UV map to make it look like you want, but with a straight recolor, any adjustments have to be made in your graphics editor.

Might want to play around with resizing the texture in key spots (PITA!), darkening, and messing with the contrast. Sometimes even the little gimmicky addons in the graphics program actually work - to make your texture look more aged or weathered.
Test Subject
#308 Old 12th Jul 2018 at 10:39 AM
Default Doctor Dominion's hair
another hair conversion from The Sims 2 (PSP), this time is Doctor Dominion's hair. Just retextured and make it look better.
Screenshots
Field Researcher
#309 Old 13th Jul 2018 at 4:36 AM
Default Retexturing test: MLC 'Under-the-Stairs' Storage Set
First attempt to recolor/retexture anything: 'Wood' in Pooklet natural colors, while cushion is in unnatural colors.
Screenshots
The Great AntiJen
staff: moderator
Original Poster
#310 Old 16th Jul 2018 at 5:50 PM
Default Cow!
So - I have been feverishly, for the last couple of days, been working on ... COWS! Neighbourhood (placed) cows to be precise. Ever since @Shastakiss posted a link to her shrunken version of Becks neighbourhood cow (so it fits - size-wise - better with Sunni's horses, seen in the back of the picture) I have been meaning to get on with this. There were still issues with the mesh - the shadow looked weird and, like a lot of neighbourhood stuff, the cows floated. You can see that on the right of the picture with the original black and white cow and my first thoughts about doing a brown cow recolour. Nope.

So I deleted the shadow mesh and texture and brought the mesh down a little then ... retexturing! From real cow hide. Then I made some calves and a bull mesh. I'm fairly pleased with those and now my farm can have MOAR livestock. I'm absurdly pleased with that black bull. There are 2 Friesians, an Ayrshire (apparently that bold brown is called 'red') and a Jersey. There's also an Ayrshire and Friesian bull as well as the black one. I wanted to make more poses but I'm not the best mesher in the world and the mesh doesn't have a skeleton (which makes things easier). And anyway, neighbourhood objects don't do recolours and there are already 10 of them to clutter up the catalogue - if I add some Jersey and Ayrshire calfs, that will add 6 or 9 more. Enough for now I think.

I guess I should go off and make some pictures now and upload them somewhere.
Screenshots

tflc is my tumblr with uploads not uploaded here: https://www.tumblr.com/blog/tflc

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Thread for yakking about making TS2 stuff
Lab Assistant
#311 Old 16th Jul 2018 at 11:13 PM
@maxon, they look great! (the shadow was bugging me too haha)
Field Researcher
#312 Old 17th Jul 2018 at 2:41 AM Last edited by LFact : 17th Jul 2018 at 3:00 AM.
Default Retexturing test: MLC 'Under-the-Stairs' Storage Set (Take 4??)
It's the 4th texture I'm testing, actually. Previous(3rd) texture was not that bad alone, but due to how this set is mapped, 'ever-repeating-rings-on-column of drawers' can be sore in my eyes...
Once I'm satisfied with result, I'll try with hafiseazale's MM wood color actions and AlfredAskew's wood color actions.
Screenshots
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